Forgotten ships- Lambda shuttle
Welcome to a series I am going to start called “Forgotten
heroes” it could be a specific ship, pilot, or an upgrade card. I would love to
hear from you guys on this topic, be it ships or upgrades you want me to test or
swear by on the ship I am reviewing. If I have not used them (Be it the ship, pilot
or upgrade card), I promise I will be straight on TTS testing them out to write
up about it. Now, I thought I would start with a ship I have actually found
relative success with in a list. The humble Lambda shuttle.
Ah yes, the tri-fold wing design infamous with the raid on
Endor to destroy the shield generator. The wings give a beautiful elegance to
the craft. Doing research for this, I actually stumbled upon the fact that this
craft actually had about 3 different designs in the film, each slightly
different from the other. It made me chuckle, realising that we, as a fan
group, had worked that out, through looking at schematics. I read an intern did
all the calculations for the scaling up and down of models, hence the
discrepancy. The model used for the space scenes had a sleeker nose than the
set Lambda, seen in the landing pad. The wings on the set was also smaller than
the space model.
Now, in X-wing the lambda is a three front arc and two rear
arc ship with one agility; with six hull and four shields, the ship has the
hull to make up for the one green dice it rolls. The lambda has slots for two
crew, a sensor, cannon armament, modification and a title. The only title that
it can take is ST-321 which states “After you perform
a co-ordinate action, you may choose an enemy ship at range 0–3 of
the ship you coordinated. If you do, acquire a lock on that enemy ship,
ignoring range restrictions.” This is the only title that the ship can
take. Which really works well with Captain Sai because you really only ever
want to co-ordinate him.
Now, the lambda has four pilots: three unique and a
generic. The highest initiative pilot is Captain Kagi, coming in at initiative four
and forty-eight points. While we are unsure on the looks or age of Kagi, their
pilot ability is as follows, “At the start of the Engagement Phase, you may
choose 1 or more friendly ships at range 0–3. If you do, transfer all enemy
lock tokens from the chosen ships to you”. This is pretty simple to
understand, if a friendly ship as been target locked, you can take all those
locks off the ship and put them on to you. Now, having never used Kagi, I
cannot state how useful that would be, however I have feeling that this could
be a lifesaver if a focused, target locking Vader at range one is about to tear
into a ship, I’m sure you’d love every single point you spent on him. Next on
the list for initiative is colonel Jendon who is initiative three and comes in
at forty-eight points. His ability is this, “At the start of the Activation Phase, you may spend 1 energy.
If you do, while friendly ships acquire locks this round, they must
acquire locks beyond range 3 instead of at range 0-3.” So first
turn, you pop that and get target locks outside of range three. However, this
will very quickly however alert your opponent to your target intentions and
what you want to do, so you may want to use it as a misdirect, then just before
you engage, spend the next charge to reveal your new target, just before you
move in and swoop for the kill. The last unique pilot is Lieutenant Sai (I
spend far too much time around Americans, so I started an argument on how to
pronounce Lieutenant). He sits at initiative three and forty-seven points, his
ability is as follows, “After you a perform a co-ordinate action,
if the ship you chose performed an action on your action bar, you may perform
that action.” This can be used in fun ways, if a ship bumps and works
perfectly with ST-321 as you will be looking to co-ordinate every single turn,
as it could save a ship or give a ship the target lock and focus it needs. Last
and certainly least important (Sorry dude) is the Omicron Group Pilot at
initiative one and forty-three points. This is your standard pilot that
honestly, will never truly see the light of day when you fly the lambda.
Look at that awful dial
What I want to go over here is the dial of the Lambda. This
ship is the definition of a flying boat. With limited movement the main
drawback of the Lambda lies- the dial. As the picture above shows, you want to
hard turn? Well you can only do a two hard turn and it’s red… Good luck! So, if
somethings on your tail? I would try and swing a ship around to get it off, as
the lambda will not lose it. Which is quite awful, however the rear two dice
arc can help be a deterrent but becomes better if the enemy ship is range one
(Most arc’s work better that way).
Now the lambda is a brilliant support ship that can help
bolster other ships, whether that be by giving them two mods through a
co-ordinate actions, taking away target locks from a more valuable target or
target locks outside of range 3, giving you in a joust a double mod on attacks
or the ability to fire torpedoes with focuses. This leads to many
possibilities. So, I thought I would show you my favourite list with a lambda
and build some lists using the other pilots (including the omicron pilot).
So, I’ll show you my favourite imperial list- Vader, Sai
and three Academy pilots!
Lambda, vader 3x AP
(47) Lieutenant Sai [Lambda-class T-4a Shuttle]
(8) Perceptive Copilot
(5) 0-0-0
Points: 60
(67) Darth Vader [TIE Advanced x1]
(5) Cluster Missiles
(2) Fire-Control System
Points: 74
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
Total points: 200
This is my favourite list with a lambda in it, with the plan
being that Vader and Sai help the TIE’s, when they stop the key flyers of the
list from getting actions. It’s quite fun watching Fenn getting zero actions
and then getting blasted by the lambda to kill him! Also, this was local league
build, so the clusters are there for some fun and they have actually killed
things, which means they work.
Captain Kagi (48)
Collision
Detector (6)
Ship total: 54
Darth Vader (67)
Hate
(3)
Fire-Control
System (2)
Proton
Rockets (7)
Afterburners(6)
Ship total: 85
Maarek Stele (45)
Marksmanship
(1)
Fire-Control
System (2)
Shield
Upgrade (8)
Ship total: 54
Total: 197
Now, here is an attempt at a Kagi list. The plan is, that
Kagi stops all target locks to keep Vader and Maarek stay alive longer. Honestly,
I haven’t flown this list, but Vader is always fun and Maarek can be a pain. Now,
for my Colonol Jendon list.
Lieutenant Sai (47)
Collision
Detector (6)
0-0-0
(5)
Darth Vader
(14)
Ship total: 72
Scimitar Squadron Pilot (27)
Proton
Torpedoes (13)
Munitions
Failsafe (1)
Ship total: 41
Scimitar Squadron Pilot (27)
Proton
Torpedoes (13)
Munitions
Failsafe (1)
Ship total: 41
Scimitar Squadron Pilot (27)
Proton
Torpedoes (13)
Munitions
Failsafe (1)
Ship total: 41
Total: 195
This list works with the fact you can target lock just
outside of range three, then pop it gain the locks and then go into the round
at about range 3 and have a double mod on your proton torpedo attack. This
could be fun at jousting, as you just hit one target with three proton torpedoes
(Say goodbye to your prize ship if that happens).
Now my last list is dead simple, it is four of the Omicron
pilot. Yes, I have been assured that the list would never work. But, just
imagine four lambdas with collision detectors so you can just rock hop and then
just be annoying with four large base ships. It sounds like hell to fly and fight,
with that amount of 3 front attacks, but could easily be flown around.
So, now I’m coming to the end of my ramble. So, I’ll keep
it shortish and sweet. The lambda is never going to be your damage dealer;
instead it is your ship that can help bolster or completely take away a target
lock induced attack coming your way on your main dame dealer who could just pop.
I think that the lambda is underplayed because your opponent always knows where
your going (That blasted Dial!) and the one agility means if you get focused
you easily die. I think however the Lambda has its uses; you just need to fly
it. The best way is with some things more agile, so you can easily save it.
But, from that is all! Thanks for reading, have a great day. And Remember: The
best green dice, are the ones you never roll!
Great read and wanted a few points. I as well have a special place in my heart for the "Space Cow"
ReplyDelete1.) Lt. Sai is a female pilot. Just a heads up if you use her. She goes really well with Whisper
2.) Jenson is like watching the videos on YouTube. "Like a Boss!"
3.) Kagi - underrated.
P.s. - I took Kagi to 6-0 at a SOS day1
Yes he died all but one game
4.) OGB. fly him/palp & 2x Deltas.
Good list all it's
5.) Love my Space Cow. Wish Empire crew was to get cheaper. Love Dr. Krennic
Happy flying